Archive for the ‘Technology’ Category

Microsoft gets music player all wrong

Tuesday, December 12th, 2006

Andy Ihnatko: Avoid the loony Zune

Yes, Microsoft’s new Zune digital music player is just plain dreadful. I’ve spent a week setting this thing up and using it, and the overall experience is about as pleasant as having an airbag deploy in your face.

“Avoid,” is my general message. The Zune is a square wheel, a product that’s so absurd and so obviously immune to success that it evokes something akin to a sense of pity.

The setup process stands among the very worst experiences I’ve ever had with digital music players. The installer app failed, and an hour into the ordeal, I found myself asking my office goldfish, “Has it really come to this? Am I really about to manually create and install a .dll file?”

Sure Andy, but how do you really feel?

A cent per MIPS?

Wednesday, November 29th, 2006

In The Rise of “Freeconomics”, Chris Anderson at The Long Tail claims that we have recently passed a milestone: 20,000 MIPS of processing power for $200, or a penny-per-MIPS. He goes on to argue that when technology becomes cheap enough to be effectively free, it radically changes how we use those resources.
Of course, the cheapest computer still cost real money. And even though that 20 GIPS claim is a bit suspect, it’s clear that processing power has increased dramatically in the past few decades. Alec Saunders tries to give some context in When MIPS are free:

  • In 1977, Digital Equipment’s Vax 11/780 was a 1 MIPS minicomputer, and the Cray-1 supercomputer delivered blindingly fast execution at 150 MIPS.
  • By 1982, 5 years later, a 6 Mhz 286 had about the same equivalent processing power as the Vax.
  • Sometime in the mid 1990’s, Cray’s benchmark was finally passed on PowerPC processors, as PowerMac’s emerged benchmarked at 150 to 300 MIPS.
  • A 1999 era Pentium III/500 delivered 800 MIPS of processing power.
  • A year later, in 2000, the Playstation 2 pumped out an astounding 6000 MIPS.
  • My 2002 vintage Athlon XP clocks in at 4200 MIPS.
  • And today, for about $200, you can buy a 20,000 MIPS processor.

Sony is the loss leader king

Thursday, November 16th, 2006

“With the PlayStation 3, you are getting the performance of a supercomputer at the price of an entry-level PC,”

[iSuppli estimates] the combined materials and manufacturing cost of the PS3 at $805.85 for the model equipped with a 20GB drive and $840.35 for the 60GB version (not including additional costs for stuff like the controller, cables and packaging). That means Sony is losing more than $300 per unit on the lower end PS3 and about $240 on the top-end console. In contrast, iSuppli’s latest breakdown for the Xbox 360 shows Microsoft’s component costs coming in about $75 under the selling price.

Some of the key parts: dual graphics processing units from Nvidia and Toshiba; IBM’s Cell Broadband Engine, which serves as the PS3’s CPU and provides the equivalent computing power of eight individual microprocessors; and four Samsung 512Mbit DRAMs that employ high-speed memory interface technology from Rambus.

“To give an example of how cutting-edge the design is, in the entire history of the iSuppli Teardown Analysis team, we have seen only three semiconductors with 1,200 or more pins. The PlayStation 3 has three such semiconductors all by itself,” Rassweiler noted. “There is nothing cheap about the PlayStation 3 design. This is not an adapted PC design. Even beyond the major chips in the PlayStation 3, the other components seem to also be expensive and somewhat exotic.”

Sell at a loss and make it up in volume

Monday, November 13th, 2006

PlayStation 3 on Rescue Mission

Sony will not disclose the total cost of creating the PlayStation 3, which has been in development for six years. But analysts say the sum reaches into the billions of dollars. Sony has revealed that it spent $2 billion on one major component alone, the high-speed Cell microprocessor, co-developed with I.B.M. and Toshiba.With such vast investments, analysts estimate Sony will have to sell 30 million to 50 million units just to break even. To be the sort of mega-hit that Sony needs, analysts say the new game console will at the minimum have to outdo its predecessor, PlayStation 2, which has sold 106 million units since 2000.

Sony is also counting on PlayStation 3 to promote other technologies that it has developed, the Blu-ray next-generation DVD drive as well as the Cell chip. These technologies give the new PlayStation more processing power and sharper graphics than rivals, but also makes it expensive: a model with a 60-gigabyte hard drive will list at $599 in the United States, and one with a 20-gigabyte drive will be $499. [...] And even at those prices, most analysts say, Sony will be selling below production costs, and possibly losing hundreds of dollars a machine.

New Nvidia chip is a supercomputer

Monday, November 13th, 2006

New Nvidia Chip Steps Closer to Supercomputing in the PC

A new breed of consumer-oriented graphics chips have roughly the brute computing processing power of the world’s fastest computing system of just seven years ago.

Companies have said that the line between such chips and conventional microprocessors is beginning to blur. For example, the new Nvidia chip will handle physics computations that are performed by Sony’s Cell microprocessor in the company’s forthcoming PlayStation 3 console. The new Nvidia chip will have 128 processors intended for specific functions, including displaying high-resolution video.

That convergence was emphasized earlier this year when an annual competition sponsored by Microsoft’s research labs to determine the fastest sorting algorithm was won this year by a team that used a G.P.U. instead of a traditional microprocessor.

Transmeta sues Intel

Thursday, October 12th, 2006

Silicon Valley is known for “noble failures” – those companies that aim for the stars, run out of fuel, and end up as large smoking craters in the ground. Take Transmeta – please! A year and a half after they stopped making chips, Transmeta is suing Intel for violating its low-power patents.

One of the patents in the suit covers “adaptive power control,” which changes the speed of a microprocessor on the fly to adapt to usage and power needs. Transmeta applied for that patent in January 2000 and received it in August, said John O’Hara Horsley, general counsel for Transmeta. He said Intel’s SpeedStep technology, which throttles back a computer’s performance to conserve power, appears to violate the Transmeta patent. Under patent law, the filing date for a patent application determines who came up with an invention first.

Transmeta says that Intel’s Pentium III, Pentium 4, Pentium M, Core and Core 2 products infringe on Transmeta’s patents. The complaint asks for an injunction against Intel’s continuing sales of infringing products as well as monetary damages, royalties, treble damages and attorneys’ fees.

Right. Good luck to Transmeta on that one. I’m sure they have nothing to fear from Intel’s legal team.

IBM building new supercomputer using Cell processors

Monday, September 25th, 2006

I.B.M. to Build Supercomputer Powered by Video Game Chips

The Department of Energy said Wednesday that it had awarded I.B.M. a contract to build a supercomputer capable of 1,000 trillion calculations a second, using an array of 16,000 Cell processor chips that I.B.M. designed for the coming PlayStation 3 video game machine.
The Roadrunner will use the Sony Cell Broadband Engine as a specialized processor, with a corresponding array of Advanced Micro Devices Opteron microprocessors. This kind of hybrid design is increasingly being used as designers scramble to reach ever-greater computing speeds.

The hard drive turns 50

Thursday, August 24th, 2006

September 13, 2006 is the 50th anniversary of the hard drive, developed by an IBM lab in San Jose.

RAMAC, the original hard drive, a funny-looking giant machine with 50 spinning, 24-inch-wide disks covered with red paint… cost about $50,000 a year to lease in 1956 dollars — equivalent to nearly $350,000 today — and had 5 megabytes of information.

The building where IBM developed RAMAC still stands at 99 Notre Dame Street in San Jose. San Jose declared the site a historic landmark. And last year, the IEEE installed a plaque in the building to commemorate the invention.

Last year I had the misfortune to spend a few frustrating hours in the lobby of that building, making my way through the legal system. Being able to view the historical display and the history of RAMAC made that visit a bit more tolerable.

RFID passports make copying fast and easy

Tuesday, August 8th, 2006

Wired News: Hackers Clone E-Passports

A German computer security consultant has shown that he can clone the electronic passports that the United States and other countries are beginning to distribute this year.The controversial e-passports contain radio frequency ID, or RFID, chips that the U.S. State Department and others say will help thwart document forgery. But Lukas Grunwald, a security consultant with DN-Systems in Germany and an RFID expert, says the data in the chips is easy to copy.

“The whole passport design is totally brain damaged,” Grunwald says. “From my point of view all of these RFID passports are a huge waste of money. They’re not increasing security at all.”

Although countries have talked about encrypting data that’s stored on passport chips, this would require that a complicated infrastructure be built first, so currently the data is not encrypted.

“And of course if you can read the data, you can clone the data and put it in a new tag,” Grunwald says.

Right. Why bother with all that messy encryption? Reading data in the clear is much more convenient.

What yield for the Cell processor?

Monday, July 31st, 2006

According to an interview in Electronic News, manufacturing yields for the IBM / Sony Cell processor might be as low as 10 to 20 percent.

With standard silicon germanium (SiGe) single-core processors, IBM can achieve yields of up to 95%, [IBM VP Tom Reeves] told Electronic News. But “with a chip like the Cell processor,” he then remarked, “you’re lucky to get 10 or 20 percent.”

He implied that because the Cell uses as many as eight identical synergistic processing elements (SPEs), but Sony only requires the use of seven, some production units could, in fact, get away with one core in eight being defective without any impact on the customer.